I am currently employed as Lead Concept Artist at id Software in Dallas, TX, working on the sci-fi AAA FPS 'DOOM', set for release in 2016. In addition to managing the Concept Art team at id, I coordinate with various departments in Art, Design, and Marketing in the process of bringing concepts to life.

I have worked professionally in the concept design field for 7 years, providing ideation and visualization for a variety of subject matter and genres, since graduating from the Kansas City Art Institute with a Bachelor of Fine Arts in 2008.